Part 8
PART 8Jack's been locked up by the mob. Escape is impossible; the only thing to do is wait.


















Orlando is free from the jail cell, but he's still trapped in the Mafia base. Worst of all, his gun's been confiscated! Fortunately, it's sitting on a desk in the next scene.

We also need the papers sitting next to it. They represent vital evidence on Don Scaletti's operations, probably (of course there's no indication of what they are when you pick them up).

The game never tells you this, but they also took the bullets from his gun. Jack doesn't check, and the gun shows up in your action menu, but it's useless without bullets.
Well, more useless, anyway.
It's time to escape from the clutches of the mob. Jack heads out the back door, into another new area.


The guard will, naturally, kill Jack if he sees him. What's the solution?


We need the bullets from his gun, too.

Why?


That's the first time Jack has actually used his gun when asked. More than halfway through the game. He didn't even shoot the guard!
Anyway, the next thing you need to do is visit the local whiskey distillery.





Jack Orlando's closest friend. It's not for him, though:








You see, even though Jack's car was towed from the shooting site to the garage, and he never gave his keys to the mechanic, somehow he no longer has his car keys with him. So unless you give Frank some whiskey, you can't drive anywhere, and you can't head off to the next location. Also, taxis don't exist.


Remember, Don Scaletti's goon accidentally told Jack about the meeting at the harbor. This investigation is back on track! We'll get to see some new locations, and it'll be great. So stick around, or I trow sha'ks fin at you.